“By enticing thousands and thousands of people to plan commercial, industrial, and residential districts for their virtual towns, the creators of SimCity have probably done more than anyone in the history of the world to introduce basic principles of zoning to the public. Even though it’s just a computer game, Cities: Skylines has a lot to teach us about the unstated premises of our urban-planning conversations, and demonstrates how those premises profoundly shape what our cities can look like. When we assume the necessity of a given way of regulating cities, assume away the messiness of people and their relationships, assume away politics, and ignore major costs, we miss an awful lot of what urban-planning debates should be.”
Tags: urban, transportation, planning.
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